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. 2020 Apr 17;17(5):403–411. doi: 10.30773/pi.2019.0173

Table 4.

Mediator analyses of immersive tendency, ADHD symptoms, and POG

Mediator Detecting steps in mediation model B SE B β R2
Inattention Step 1 (path c)
 Outcome: POG
 Predictor: IT 0.437 0.085 0.592*** 0.351
Step 2 (path a)
 Outcome: Inattention
 Predictor: IT 0.363 0.098 0.469*** 0.220
Step 3 (paths b and c’)
 Outcome: POG
 Mediator: Inattention (path b) 0.631 0.086 0.662***
 Predictor: IT (path c’) 0.208 0.067 0.282** 0.692
Hyperactivity Step 2 (path a)
 Outcome: Hyperactivity
 Predictor: IT 0.331 0.070 0.561*** 0.315
Step 3 (paths b and c’)
 Outcome: POG
 Mediator: Hyperactivity (path b) 0.636 0.150 0.509***
 Predictor: IT (path c’) 0.226 0.088 0.307* 0.528
ADHD index Step 2 (path a)
 Outcome: ADHD index
 Predictor: IT 0.355 0.066 0.608*** 0.369
Step 3 (paths b and c’)
 Outcome: POG
 Mediator: ADHD index (path b) 0.923 0.128 0.731***
 Predictor: IT (path c’) 0.109 0.075 0.148 0.688
*

p<0.05,

**

p<0.01,

***

p<0.001.

IT: immersive tendency, POG: problematic online gaming, ADHD: attention deficit/hyperactivity disorder