(Bouvier et al., 2014); digital gaming |
Analyze concept + characterize behavior |
Discuss literature |
Define related concepts + characterize engaged behaviors |
New; emotion, affect, thought |
(Doherty and Doherty, 2018); user |
Analyze concept + antecedents, consequences and measurements |
Systematic review |
Interpretation and measurement of engagement should be based on the context |
None chosen |
(Drejing et al., 2015); user |
Propose definition and framework |
Discuss literature |
New framework and definition + propose way to measure it |
New; behavior |
(Kappelman and McLean, 1994); user |
Analyze concept |
Discuss literature |
Identify four types of engagement |
Unclear; participation, involvement |
(Ke et al., 2016); game-based learning |
Analyze concept + its development |
Discuss literature + Qual. |
New definition |
New (process); affect, cognition, content, gameplay relevance |
(O'Brien and Toms, 2008); user |
Analyze concept + propose definition and operationalization |
Discuss literature + qual. |
New process and attributes of engagement |
New (process and state); interest, motivation, affect, attention, challenge, feedback, aesthetics and sensory appeal, awareness, novelty, perceived control, perceived time, interactivity |
(Perski et al., 2017); digital behavior change interventions |
Analyze concept + develop framework |
Systematic review |
New definition + antecedents and consequences |
New; behavior, attention, interest, affect |
(Phillips et al., 2014); game-based learning |
Expand definition and measurement of concept |
Qual. + quant. |
Highlight the importance of components |
Existing; behavior, cognition, affect |