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. 2020 May 20;4(5):e13388. doi: 10.2196/13388

Table 2.

Characteristics of contacts by media used for gambling (N=9474). Univariate logistic regression analysis; the significance code lies on the side where the proportion, or the mean, is the highest.

Demographics Solely offline Web-based or both
Population, n (%) 6308 (66.58) 3166 (33.42)
Gender, n (%)

Male 4386 (69.53) 2631 (83.10)a

Female 1922 (30.47)a 535 (16.90)
Age (years), mean (SD) 43.7 (14.5)a 36.2 (12.8)

<20 113 (1.79) 143 (4.52)a

20-29 1030 (16.33) 965 (30.48)a

30-39 1468 (23.27) 945 (29.85)a

40-49 1482 (23.49)a 611 (19.30)

50-59 1248 (19.78)a 314 (9.92)

≥60 967 (15.33)a 188 (5.94)
Duration of contact (min), mean (SD) 14.2 (22.5) 14.8 (28.5)b
Gambling type

Bets 2258 (35.80) 1556 (49.15)a

Casino 2367 (37.52)a 589 (18.60)

Scratch cards 1678 (26.60)a 188 (5.94)

Poker 317 (5.03) 1138 (35.94)a

Lottery 745 (11.81)a 275 (8.69)

Others 186 (2.95) 280 (8.84)a
Proxies for severity of gambling

Gambling frequency weekly or more, n (%) 5630 (89.25) 2854 (90.15)b

Time since gambling initiation (years), mean (SD) 16.7 (10.3)b 14.5 (9.6)

History of suicide attempt, n (%) 131 (2.08)b 62 (1.96)
Contact demand, n (%)

Referral requested 1625 (25.76)a 654 (20.66)

Refusal to be referred 125 (1.98) 93 (2.94)c
Actual referral, n (%)

Referred 3615 (57.31)a 1606 (50.73)

Nonreferred 2692 (42.68) 1560 (49.27)a
Self-exclusion, n (%) 316 (5.01) 161 (5.09)b

aP<.001.

bNot significant.

cP<.05.