Table 1.
Study | Design | Population | Outcomes | Intervention | Timing | Results | Limitations | Selection Criteria |
---|---|---|---|---|---|---|---|---|
Alemi M et al. [19] | RCT | 11 participants with any type of cancer. 7–12 years (Mean = 9.45) GC: n = 5 GI: n = 10; 4 dropouts Does not specify gender |
Anxiety: MASC. Depression: CDI. Anger: CIA. |
Use of the Robot NAO in 8 scenarios (8 sessions during 3 weeks) Different roles in each session. |
Pretest: Before 1st session Post-test: after 3 weeks of intervention |
GI: Decrease anxiety, depression and anger. GC: No differences |
Small sample Difficulty to complete 8 sessions They knew the research team before study |
Pediatric sample. Participants in active oncological treatment. |
Fazelniya Z et al. [20] | RCT with two step test plan of before and after the intervention | 64 participants with cancer in active Chemotherapy treatment 8–12 years (Mean = 10.05) GC: n = 32; (Mean age: 10.2) GI: n = 32; (Mean age: 9.9) 30 girls (46.88%) |
Quality of Life: PedsQL with specific dimensions for pediatric cancer (pain and anxiety) | GI: Play a Videogame 3 h peer week 1 month GC: Care routine |
Pretest: Before intervention Post-test: Immediately after the intervention Follow-up: 4 weeks in the intervention’s period |
GI: Improve quality of life after intervention and 1 month of follow-up GC: No changes |
Small sample Short follow-up. Use of other ways to education during the study |
Pediatric sample with any type of cancer. Ability to read and use videogames. No physical or mental deficits before the disease. |
Jibb L et al. [25] | A pilot one-group pre-post study | N = 40 participants with cancer 12–18 years old (Mean: 14.2) 17 girls (43%) |
Effectiveness of the mobile App: AES. Pain: BPI. Interference of pain: PROMIS-PPI-SFS Quality of Life: PedsQL. Self-efficacy: GSE-Sherer. |
Use an app during 28 days and participants’ valuation after intervention. |
Pretest: Before intervention Post-test after Intervention Follow up: 28 days in the intervention’s period. |
GI: Improves pain intensity and interference. Good adherence although it was reduced over time |
Pilot Study. Small sample. No control group. |
Pediatric sample Active oncological treatment at least 2 months Pain registers higher than 3 (VAS) at least once a week prior selection. Not comorbidities. Not final phase of life. |
Atzori B et al. [21] | RCT | N= 15 participants with cancer (n = 11) and hematological diseases. (n = 4). GC: n = 15 GI: n = 15 (They all go through both conditions) 5 girls (33.3%) Mean age: 10.92 |
Pain: VAS Quality of VR: Self-administered questionnaire. Sickness: VAS Fun: VAS |
GI: Use of VR during a venous puncture. GC: A conversation as a distraction |
A single measurement after the application of the invasive technique. | GI: Improve pain after use VR during invasive technique. Higher level of fun. GC: Higher level of pain. No sickness differences between groups. |
Small sample. Use of a care standard as an intervention in the GC instead of a Conventional intervention. |
Pediatric sample with oncological and hematological diseases. Participants without physical or mental deficits before disease. Able to wear a helmet and willing to interact with the VR environment. |
Nilsson et al. [22] | RCT | 42 participants with any type of cancer. 5–18 years (Mean age: 11) GC: n = 21 (Mean age: 11) GI: n = 21 (Mean age: 11) 4 dropouts. 17 girls (40.5%) |
Pain: CAS, FAS, FLACC, Heart rate. | VR as a distraction during a puncture. | Test before intervention, during intervention and immediately after the intervention. No follow up. | No significant differences between GC and GI. | Small sample. Difficulty to adapt the VR to the procedure. | Pediatric sample with any type of cancer. No cognitive impairments. |
Li et al. [23] | Quasi experimental control group pre-post between-subject design. | 122 participants with any type of cancer 8–16 years (No mean age in total group) GC: n = 70 (Mean age: 12.1) GI: n= 52 (Mean age: 11.6) No dropouts. 57 girls (46.7%) |
State Anxiety: CSAS-C; Depressive symptom: CES-DC | Game of Virtual reality in groups | Two phases: pre-test (phase 1), a washing period, (1 month), post-test (phase 2). No follow up. | GI: Decrease depressive symptom. No significative differences in anxiety. GC: No changes. |
Little generalizable results. Difficulty to participate in intervention after chemotherapy | Pediatric sample with any type of cancer. No cognitive or learning problems. |
Li et al. [24] | Quasi experimental control group pre-post between-subject design. | 122 participants with any type of cancer. 8–16 years. GC: n = 70 (Mean age: 12.1) GI: n= 52 (Mean age: 11.6). No dropouts. 57 girls (46.7%). |
Depressive symptom: CES-DC. | Game of Virtual reality in groups | Two phases: pre-test (phase 1), a washing period, (1 month), post-test (phase 2). No follow up | GI: Decrease depressive symptom. GC: No changes. |
Little generalizable results. Difficulty to participate in intervention after chemotherapy | Pediatric sample with any type of cancer. No cognitive or learning problems. |
Jibb L et al. [18] | Parallel Clinical randomized trial | N= 40 participants with cancer 4–9 years old. Mean of age: 6.2 16 girls (40%) GI: n = 19 GC: n = 21 |
Pain: FPS-R Stress: BAADS Fear: CFS |
Robot that uses cognitive-behavioral interventions or dances and sings during puncture. | Pretest: Pain level in previous punctures. Post-test: Immediately after the intervention. |
There were not differences in pain, fear and stress levels in both groups. | Results difficult to generalize (single site study). Limited robot ability to assess impact on pain | Pediatric sample. In active oncological treatment at least 1 month since diagnosed. No previous physical or mental problems. Previously exposed to venous punctures. |
Abbreviations: AES: Acceptability E-Scale; App: Application; BAADS: Behavioral Approach-Avoidance and Distress Scale; BPI: Brief Pain Inventory; CAS: Color Analogue Scale; CDI: Children’s Depression Inventory; CES-DC: Center for Epidemiologic Studies Depression Scale For Children; CFS: Children’s Fear Scale; CIA: Children’s Inventory of Anger; CSAS-C: Chinese Version of the State Anxiety Scale for Children; FAS: Facial Affective Scale; FLACC: the Face, Legs, Activity, Cry and Consolability Scale; FPS-R: Faces Pain Scale-Revised; GSE-Sherer: General Self-Efficacy Scale; MASC: Multidimensional Anxiety Scale for Children; N= Total number of participants; n= Number of participants in a group; PedsQL: Pediatric Quality of Life Inventory; PROMIS-PPI-SFS: Patient Reported Outcomes Measurement Information System Pediatric Pain Interference Short form Scale; RCT: Randomized Controlled Trial; VAS: Visual Analogue Scale; VR: Virtual Reality. Countries where the studies were conducted: Canada [18,25], Iran [19,20], China [23,24], Sweden [22], and Italy [21].