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. 2020 May 19;17(10):3563. doi: 10.3390/ijerph17103563

Table 1.

Characteristics of the sample, protocol, and intervention.

Study Design Population Outcomes Intervention Timing Results Limitations Selection Criteria
Alemi M et al. [19] RCT 11 participants with any type of cancer.
7–12 years (Mean = 9.45)
GC: n = 5
GI: n = 10; 4 dropouts
Does not specify gender
Anxiety: MASC.
Depression: CDI.
Anger: CIA.
Use of the Robot
NAO in 8 scenarios (8 sessions during 3 weeks) Different roles in each session.
Pretest: Before 1st session
Post-test: after 3 weeks of intervention
GI: Decrease anxiety, depression and anger.
GC: No differences
Small sample
Difficulty to complete 8 sessions
They knew the research team before study
Pediatric sample.
Participants in active oncological treatment.
Fazelniya Z et al. [20] RCT with two step test plan of before and after the intervention 64 participants with cancer in active
Chemotherapy treatment
8–12 years (Mean = 10.05)
GC: n = 32; (Mean age: 10.2)
GI: n = 32; (Mean age: 9.9)
30 girls (46.88%)
Quality of Life: PedsQL with specific dimensions for pediatric cancer (pain and anxiety) GI: Play a Videogame 3 h peer week 1 month
GC: Care routine
Pretest: Before intervention
Post-test: Immediately after the intervention
Follow-up: 4 weeks in the intervention’s period
GI: Improve quality of life after intervention and 1 month of follow-up
GC: No changes
Small sample
Short follow-up.
Use of other ways to education during the study
Pediatric sample with
any type of cancer.
Ability to read and use videogames.
No physical or mental deficits before the disease.
Jibb L et al. [25] A pilot one-group pre-post study N = 40 participants with cancer 12–18 years old
(Mean: 14.2)
17 girls (43%)
Effectiveness of the mobile App: AES.
Pain: BPI.
Interference of pain: PROMIS-PPI-SFS
Quality of Life: PedsQL.
Self-efficacy: GSE-Sherer.
Use an app during 28 days and participants’ valuation after intervention.
Pretest: Before intervention
Post-test after Intervention
Follow up: 28 days in the intervention’s period.
GI: Improves pain intensity and interference.
Good adherence although it was reduced over time
Pilot Study.
Small sample.
No control group.
Pediatric sample
Active oncological treatment at least 2 months
Pain registers higher than 3 (VAS) at least once a week prior selection.
Not comorbidities.
Not final phase of life.
Atzori B et al. [21] RCT N= 15 participants with cancer (n = 11) and hematological diseases.
(n = 4).
GC: n = 15
GI: n = 15
(They all go through both conditions)
5 girls (33.3%)
Mean age: 10.92
Pain: VAS
Quality of VR: Self-administered questionnaire.
Sickness: VAS
Fun: VAS
GI: Use of VR during a venous puncture.
GC: A conversation as a distraction
A single measurement after the application of the invasive technique. GI: Improve pain after use VR during invasive technique. Higher level of fun.
GC: Higher level of pain.
No sickness differences between groups.
Small sample.
Use of a care standard as an intervention in the GC instead of a Conventional intervention.
Pediatric sample with oncological and hematological diseases.
Participants without physical or mental deficits before disease.
Able to wear a helmet and willing to interact with the VR environment.
Nilsson et al. [22] RCT 42 participants with any type of cancer.
5–18 years (Mean age: 11)
GC: n = 21 (Mean age: 11)
GI: n = 21 (Mean age: 11)
4 dropouts.
17 girls (40.5%)
Pain: CAS, FAS, FLACC, Heart rate. VR as a distraction during a puncture. Test before intervention, during intervention and immediately after the intervention. No follow up. No significant differences between GC and GI. Small sample. Difficulty to adapt the VR to the procedure. Pediatric sample with any type of cancer.
No cognitive impairments.
Li et al. [23] Quasi experimental control group pre-post between-subject design. 122 participants with any type of cancer
8–16 years (No mean age in total group)
GC: n = 70 (Mean age: 12.1)
GI: n= 52 (Mean age: 11.6)
No dropouts. 57 girls (46.7%)
State Anxiety: CSAS-C; Depressive symptom: CES-DC Game of Virtual reality in groups Two phases: pre-test (phase 1), a washing period, (1 month), post-test (phase 2). No follow up. GI: Decrease depressive symptom. No significative differences in anxiety.
GC: No changes.
Little generalizable results. Difficulty to participate in intervention after chemotherapy Pediatric sample with any type of cancer.
No cognitive or learning problems.
Li et al. [24] Quasi experimental control group pre-post between-subject design. 122 participants with any type of cancer.
8–16 years.
GC: n = 70 (Mean age: 12.1)
GI: n= 52 (Mean age: 11.6).
No dropouts. 57 girls (46.7%).
Depressive symptom: CES-DC. Game of Virtual reality in groups Two phases: pre-test (phase 1), a washing period, (1 month), post-test (phase 2). No follow up GI: Decrease depressive symptom.
GC: No changes.
Little generalizable results. Difficulty to participate in intervention after chemotherapy Pediatric sample with any type of cancer.
No cognitive or learning problems.
Jibb L et al. [18] Parallel Clinical randomized trial N= 40 participants with cancer
4–9 years old.
Mean of age: 6.2
16 girls (40%)
GI: n = 19
GC: n = 21
Pain: FPS-R
Stress: BAADS
Fear: CFS
Robot that uses cognitive-behavioral interventions or dances and sings during puncture. Pretest: Pain level in previous
punctures.
Post-test: Immediately after the intervention.
There were not differences in pain, fear and stress levels in both groups. Results difficult to generalize (single site study). Limited robot ability to assess impact on pain Pediatric sample.
In active oncological treatment at least 1 month since diagnosed.
No previous physical or mental problems.
Previously exposed to venous punctures.

Abbreviations: AES: Acceptability E-Scale; App: Application; BAADS: Behavioral Approach-Avoidance and Distress Scale; BPI: Brief Pain Inventory; CAS: Color Analogue Scale; CDI: Children’s Depression Inventory; CES-DC: Center for Epidemiologic Studies Depression Scale For Children; CFS: Children’s Fear Scale; CIA: Children’s Inventory of Anger; CSAS-C: Chinese Version of the State Anxiety Scale for Children; FAS: Facial Affective Scale; FLACC: the Face, Legs, Activity, Cry and Consolability Scale; FPS-R: Faces Pain Scale-Revised; GSE-Sherer: General Self-Efficacy Scale; MASC: Multidimensional Anxiety Scale for Children; N= Total number of participants; n= Number of participants in a group; PedsQL: Pediatric Quality of Life Inventory; PROMIS-PPI-SFS: Patient Reported Outcomes Measurement Information System Pediatric Pain Interference Short form Scale; RCT: Randomized Controlled Trial; VAS: Visual Analogue Scale; VR: Virtual Reality. Countries where the studies were conducted: Canada [18,25], Iran [19,20], China [23,24], Sweden [22], and Italy [21].