Early Stage |
Cognitive |
Byun et al. [35]
|
Fitt&Hick Game |
Discernment Short-term memory Reaction |
Kitakoshi et al. [36]
|
Memory Game |
Reaction Memory |
Boletsis et al. [37]
|
Pinball Recall |
Problem solving Logical reasoning |
Anguera et al. [38]
|
NeuroRacer |
Hand-eye coordination |
Tost et al. [39]
|
Smart Ageing |
Memory Attention Spatial orientation |
Middle Stage |
Cognitive |
Tong et al. [40]
|
Executive Timed Target Game |
Reaction |
Imbeault et al. [41]
|
Point-click Game |
Planning Objects recognizing |
Lin et al. [42]
|
Planting Game |
Observation |
Hamada et al. [43]
|
Pet-type Robot |
Communication Observation Body movement |
Tapus et al. [44], [45]
|
Socially Assistive Robot |
Communication Memory |
Physical |
Soares et al. [46]
|
SIRTET Game |
Balance Muscle strength |
Jung et al. [47]
|
Wii |
Overall well-being |
Agmon et al. [48]
|
WiiFit |
Balance Attention and coordination Quick motor response |
Integrated (cognitive &physical) |
Unbehaun et al. [49]
|
Exergame |
Memory Limbs and muscles strength |
de-Urturi et al. [50]
|
Kinect-based Virtual Game |
Body movement Objects recognizing |
Kayama et al. [51]
|
Kinect-based Exercise Game |
Fall prevention Planning |
Chilukoti et al. [52]
|
Assistive Technology System |
Muscle strength Problem solving Memory |
AAB Arntzen [53]
|
Learning Game |
Cognitive abilities Physical abilities |
Late Stage |
Cognitive |
N/A |
Physical |
N/A |
Integrated (cognitive&physical) |
N/A |