Table 1.
Variables | n (%) or mean±SD |
---|---|
Gender | |
Boys | 1,036 (67.6) |
Girls | 496 (32.4) |
Depressive symptoms | 8.3±7.2 |
Aggression1 | 55.3±17.0 |
Average online-game time (hr/d) | |
≥2 | 477 (31.1) |
<2 | 1,055 (68.9) |
Family type | |
Non-intact family | 138 (9.0) |
Intact family | 1,394 (91.0) |
Social economic statue | |
Low | 1,081 (70.6) |
High | 451 (29.4) |
Game genres2 | |
Role playing game | 608 (39.7) |
Shooting game | 669 (43.7) |
Multiplayer online battle arena | 599 (39.1) |
Simulation game | 636 (41.5) |
Arcade game | 1,001 (65.3) |
Sports game | 371 (24.2) |
Action game | 72 (4.7) |
Risk of Internet gaming disorder | |
High3 | 154 (10.1) |
Low4 | 1,378 (89.9) |
Aggression score range: 27-135.
Multiple answer available.
High risk indicates 10 or higher scores in Internet Gaming Use-Elicited Symptom Screen.
Low risk indicates less than 10 in Internet Gaming Use-Elicited Symptom Screen.