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. 2020 Apr 7;42:e2020016. doi: 10.4178/epih.e2020016

Table 2.

Experience of game genre, daily average time spent and number of game genres

Game genres1 Ever user during the past year n Average game time (hr/d)
No. of using game genres, n (%)2
Median (Q1-Q3) p-value 1 2 3 4 5+
Role playing game Yes 608 1.5 (0.7-2.7) <0.001 15 (1.0) 139 (9.1) 188 (12.3) 153 (10.0) 113 (7.4)
No 924 1.0 (0.4-2.0) 325 (21.2) 327 (21.3) 181 (11.8) 76 (5.0) 15 (1.0)
Shooting game Yes 669 1.6 (0.7-2.7) <0.001 19 (1.2) 151 (9.9) 199 (13.0) 177 (11.6) 123 (8.0)
No 863 0.9 (0.3-1.9) 321 (21.0) 315 (20.6) 170 (11.1) 52 (3.4) 5 (0.3)
Multiple online battle arena Yes 599 1.6 (0.7-2.6) <0.001 31 (2.0) 108 (7.0) 187 (12.2) 162 (10.6) 111 (7.2)
No 933 0.9 (0.3-2.0) 309 (20.2) 358 (23.4) 182 (11.9) 67 (4.4) 17 (1.1)
Simulation game Yes 636 1.3 (0.5-2.5) <0.001 43 (2.8) 189 (12.3) 181 (11.8) 126 (8.2) 97 (6.3)
No 896 1.1 (0.4-2.2) 297 (19.4) 277 (18.1) 188 (12.3) 103 (6.7) 31 (2.0)
Arcade game Yes 1,001 1.1 (0.4-2.3) 0.848 199 (13.0) 276 (18.1) 234 (15.3) 172 (11.2) 120 (7.8)
No 531 1.2 (0.6-2.3) 141 (9.2) 190 (12.4) 135 (8.8) 57 (3.7) 8 (0.5)
Sports game Yes 371 1.3 (0.5-2.3) .539 33 (2.2) 58 (3.8) 105 (6.9) 104 (6.8) 71 (4.6)
No 1,161 1.1 (0.5-2.3) 307 (20.0) 408 (26.6) 264 (17.2) 125 (8.2) 57 (3.7)
Action game Yes 72 1.6 (0.8-3.1) <0.001 0 (0.0) 11 (0.7) 13 (/0.8) 22 (1.4) 26 (1.7)
No 1,460 1.1 (0.5-2.3) 340 (22.2) 455 (29.7) 356 (23.2) 207 (13.5) 102 (6.7)
1

Multiple answer available.

2

Numbers and proportions among 1,532 participants.