Table 1.
Study # | Support | Methods | Findings | References |
---|---|---|---|---|
Study 1 | Tables 2–4 | Participant-observation; cultural psychiatric interviews; online survey; cultural consensus analysis | Construction of culturally-meaningful scales for assessing online gaming involvement and its positive and negative consequences | Snodgrass et al. (2017a) |
Study 2 | Fig. 1 | Path analysis of online survey data; further support from ethnographic interviews | Trace relationships between loneliness, videogame involvement, and problem gaming | Snodgrass et al. (2018a) |
Study 3 | Fig. 2 | Regression analysis; gene expression “transcriptome” (RNA) analysis | Identify relationships between psychosocial well-being, videogame involvement, and the “conserved transcriptional response to adversity” (CTRA) | Snodgrass et al. (2019a) |