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. Author manuscript; available in PMC: 2023 Feb 1.
Published in final edited form as: Soc Sci Med. 2019 Dec 12;295:112728. doi: 10.1016/j.socscimed.2019.112728

Table 3.

(Study 1) Descriptive statistics for online gaming positive consequences survey items.

Adapted from Table 2 in Snodgrass et al. 2017a.

Item Descriptor % Responding “Agree” Answer Key
16 Positive anticipation 93.3 Agree
17 Mood improvement 84.8 Agree
18 Life focus and purpose 66.5 Agree
19 Adrenaline and energy rushes 95.8 Agree
20 Positive testing of limits 34 Disagree
21 Calm and controlled 94.9 Agree
22 Positive routine 57.7 Agree
23 Testing limits 94.5 Agree
24 Enjoyable repetition 76.8 Agree
25 Preferred hobby 89.7 Agree
26 Positive distraction 82 Agree
27 Growth and evolution 96.6 Agree
28 Social connection 78 Agree
29 Expanded POV 82.1 Agree
30 Social belonging 86.8 Agree
31 Positive anonymity 49.4 Agree
32 Strengthened relationships 78 Agree
33 Positive social obligation 85.1 Agree
34 Satisfying labor 95.7 Agree
35 Increased confidence 66.8 Agree
36 Career and life advancement 73.7 Agree
Average Items 16–36 79.2 Agree