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. Author manuscript; available in PMC: 2023 Feb 1.
Published in final edited form as: Soc Sci Med. 2019 Dec 12;295:112728. doi: 10.1016/j.socscimed.2019.112728

Table 4.

(Study 1) Descriptive statistics for online gaming negative consequences survey items.

Adapted from Table 3 in Snodgrass et al. 2017a.

Item Descriptor % Responding “Agree” Answer Key
37a Negative cognitive salience 47 Disagree
38 Mood deterioration 74.7 Agree
39a Regret 43 Disagree
40 Draining 59.4 Agree
41 Push selves too far 46.9 Disagree
42a Withdrawal 36.6 Disagree
43a Bad habit/play despite problems 36.6 Disagree
44a Loss of control/relapse 48.5 Disagree
45 Boring routine 55.1 Agree
46a Loss of interest in other activities 33.6 Disagree
47a Avoidance/mood modification 48.9 Disagree
48a Tolerance 24.1 Disagree
49 Social isolation 37.5 Disagree
50 Need for social approval 35.9 Disagree
51 Toxic community 59 Agree
52 Negative anonymity 65.3 Agree
53a Conflict 31 Disagree
54 Negative social obligation 36.6 Disagree
55 Draining job 16.7 Disagree
56 Loss of confidence 63.4 Agree
57 Perceived failure 48.4 Disagree
Average Items 37–57 45.2 Disagree
a

Versions of commonly used internet gaming disorder items.