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. 2020 Jun 10;11:1202. doi: 10.3389/fpsyg.2020.01202

TABLE 2.

Feature set extracted from the DEEP backend metrics and selected in the final model.

Game Features from the tablet Derived features Total Feature set used for ML modeling# Selected in final model
Single tap 3 6 9 4
Alternate tap 4 12 16 8
Popping Balloons 6 30 36 11
Grow your garden 30 90 120 40
Hidden objects 37 119 156 86
Odd one out 74 166 240 105
Matching shapes 27 59 86 13 1
Jigsaw puzzles 32 66 98 24 3
Location recall 49 131 180 111

Across games 0 30 30 10 4
Interaction terms$ 83 22
Principle components* 26
Mas-o-menos 1 1
Total 262 709 971 522 31

#Highly correlated features (Pearson’s r > 0.9) were dropped to avoid multicollinearity during modeling, resulting in 522 features being used for training the machine learning models from the initial set of 971 features. $Interaction terms were generated by computing products and ratios of a subset of the features selected from the initial exploratory analysis (see Supplementary Table S2). *26 principle components explained 70% of the variance in the dataset.