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. 2020 Jun 18;20:954. doi: 10.1186/s12889-020-08922-z

Table 1.

Proportion of impairment levels in daily activities due to the overuse of the internet, gaming, or smartphone according to age groups

Age (Years) Participants who used the Internet, gaming, or smartphones at least once before (N = 190,066)
No Impairment groupsa (n = 168,121) Mild Impairment groupsb (n = 13,387) Moderate-to-Severe Impairment groupsc (n = 8558) χ2 Post Hoc2)
Total 168,121(84.89)1) 13,387(9.30) 8558(5.81) 14,299.550*a > b > c
19–29 14,951(62.68) 5143(22.65) 3436(14.67) 6635.188*a > b > c
30–39 22,779(77.83) 3897(13.85) 2306(8.32) 17,114.821*a > b > c
40–49 33,738(88.78) 2623(7.35) 1419(3.87) 33,491.711*a > b > c
50–59 38,859(95.07) 1137(2.96) 802(1.97) 39,889.012*a > b > c
60–69 30,894(96.81) 446(1.62) 430(1.57) 27,631.206*a > b, c
70–79 19,628(98.32) 121(0.79) 143(0.89) 16,275.763*a > b, c
80 or older 7272(99.24) 20(0.35) 22(0.41) 5023.811*a > b, c

a: No Impairment groups / b: Mild Impairment groups / c: Moderate-to-Severe Impairment groups

1) The numbers in parentheses are the row percentages reflecting weight

2) The Bonferroni test was used for Post-hoc analysis

*p < .0001