Table 1b.
Study | Design/aims | Setting/participants | Diagnosis/comorbidities | VR technology/task | Outcome measures | Comparison task |
Bourellier et al. [39] | Validation study (Repeated measures): To assess the use of a VR training environment to Engage Motor and Postural Abilities. | Department of Geriatrics, University of Bourgogne, France. N = 7 patients, average MMSE 23.2, Average timed up and go test 13.3 s N = 14, controls matched for age/gender, average MMSE 28.5, Average timed up and go test 9.5 secs | MCI, NINCDS-ADRDA criteria; comorbidities not mentioned, all normal/corrected normal hearing and vision | CAVE System with dimensions 3.40 m3, 3D vision via NVidia 3D Vision Pro stereoscopic glasses and ART DTrack 2motion tracking. Simulated fruit harvesting task designed to induce stretching: fruit in from different start positions are selected for ripeness and placed in a basket. 6* 3-min sessions with 1-min break between each session. | Number of appropriate movements: Ripe fruit picked on implicit VR task versus targeted movement on explicit exercise task. | Explicit exercise task: Arm pointing task with physiotherapist. |
White and Moussavi. [40] | Case study: To determine whether an individual with AD could learn to navigate in a simple VR navigation environment | Department of Biomedical Engineering, University of Manitoba, Canada. N = 1, 74-year-old male, masters level education, MoCA 24/30 | MCI, probable AD (no criteria given), comorbidities not mentioned. | Oculus Rift DK2 HMD: Participant is shown a room on the outside of a building and asked to navigate to it. 45-min training sessions, 3*week for 7 consecutive weeks (total 16 h) | Navigation errors, serial MoCA score. | Not used. |
Optale et al. [41] | Case study: To explore whether cognitive processes could be restored via procedures practiced repetitively within an environment which contains functional real-world demands | Department of Neuro-Rehabilitation, Villa Salus Hospital, Venice, Italy. N = 1 Patient from memory clinic, female, aged 65, high school education. | Early onset AD (no criteria given). Full details of all comorbidities mentioned. No family history of dementia. | Virtual Research System HMD with Intersense motion tracker and Joystick control. Three listening experiences alternated with three different virtual experiences using Superscape VRT software: re-experience of childhood, participating in a tournament, and walking the streets of a modern city. Tasks gradually more complex. 15 min, 3* week for 12 weeks, then reduced to 3*weekly sessions every two weeks for a further 12 weeks (13. 5 h total). | Subjective measures of improvement, Multiple Delayed Reaction Verbochronometry and Neuropsychology measures (MMSE, Wechsler Memory Scale, Digit span, Praxia Tests, Frontal Lobe measures (towers of Hanoi, Stroop test), Visual-spatial Tests Cubes, Global Deterioration Scale) at baseline, 5, 8, and 12 months | Not used. |
Micarelli et al. [42] | Case Control: Explore the effect of a head motion-dependent VR racing game on vestibular rehabilitation in UVH patients encompassing MCI and cognitively unimpaired older adults. | ITER Center for Balance and Rehabilitation Research, Rome, Italy. N = 24 patients with MCI (mean age 74.4, 14 females, mean MMSE 25.5) N = 23 controls (mean age 75.6, 12 females, mean MMSE 28.1) | MCI diagnosis according to Albert criteria (2011). Chronic UVH diagnosed by a 25% reduction in vestibular response to bithermal water caloric irrigation on one side 3 months after the beginning of symptoms. Exclusion: Significant medical disorders. | VR Tech: 5.2” display of a Windows Phone placed in the HMD ‘Revelation’ VR Headset. Trackspeed 3D racing game 20 min per day: point of view never ending racing race in which the car is steered from the cockpit by tilting the head | Otoneurological testing: Head impulse testing, Postuography. Self-report: Dizziness Handicap Inventory, activities-specific balance confidence scale, dynamic gait index. Simulator sickness Questionnaire, nausea oculomotor stress, and disorientation. | Vestibular rehabilitation only, twice daily 30–40 min in total. |
UVH, unilateral vestibular hypofunction. See Table 1A for remaining abbreviations.