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. 2020 May 28;17(11):3846. doi: 10.3390/ijerph17113846

Table 1.

Prepared themes and examples used in thematic analysis.

Theme Example Theme/Concept from Literature [8,9,29,30,31,32]
Achievement Non-competitive. Also includes general success in completing objectives
Achievement, challenge, Advancement, Mechanics, Being stronger, Rare items, Meta-game rewards
Behavioral game mechanics Game-driven regulation, Alerts, Behavioral tracking, Exit points, Timed rewards, Fast loading times
Environmental Forces outside the scope of the game’s design
Content-driven, family/parent driven, outside needs & responsibilities
Habit Habit
Immersion The feeling of being one with the game
Narrative, Look and feel, Interface, Autonomy, Customization, Role-playing, Discovery, Fantasy
Mood regulation Arousal/enjoyment, seeking diversion or distraction, escapism
Novelty New or interesting aspects of the game
Self-regulation Self-regulation
Social Social interaction, relationships, teamwork