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. 2020 May 28;17(11):3846. doi: 10.3390/ijerph17113846

Table 2.

Themes and examples presented for ranking.

Theme Example 1 Example 2 Example 3
Q1 What features of games make you want to play them or keep playing?
Competition Winning
Game type Arcade games
Immersion Known intellectual property that you like Customizing
Mood regulation Repeatable enjoyment
Achievement Well-balanced gameplay Rewards
Q2 What features of games make you want to stop playing?
Social Playing online with terrible people Losing
Environmental Out of time
Immersion Broken games Games that crash Unclear control of avatar
Achievement Games that are not balanced Hard learning curve
Mood regulation Not fun anymore
Novelty Repetition/grinding
Q3 What are some strategies people can use to regulate the amount of time they game?
Self-regulation Set an alarm Set goals for gameplay
Social Play with others to limit time
Analyze moves Slower-move analytically
Q4 What are some things the game industry could do to make it easier to regulate the amount that people play games?
Game mechanics Game-breaking pop-ups Provide break points On screen clock
Environmental Integrate health tips
Social Local multiplayer only
Novelty Local multiplayer—AR fun with new tech