Q1 What features of games make you want to play them or keep playing? |
|
Competition |
Winning
|
|
|
Game type |
Arcade games
|
|
|
Immersion |
Known intellectual property that you like
|
Customizing
|
|
Mood regulation |
Repeatable enjoyment
|
|
|
Achievement |
Well-balanced gameplay
|
Rewards
|
|
Q2 What features of games make you want to stop playing? |
Social |
Playing online with terrible people |
Losing
|
|
Environmental |
Out of time
|
|
|
Immersion |
Broken games
|
Games that crash
|
Unclear control of avatar
|
Achievement |
Games that are not balanced
|
Hard learning curve
|
|
Mood regulation |
Not fun anymore
|
|
|
Novelty |
Repetition/grinding
|
|
|
Q3 What are some strategies people can use to regulate the amount of time they game? |
Self-regulation |
Set an alarm
|
Set goals for gameplay
|
|
Social |
Play with others to limit time
|
|
|
Analyze moves |
Slower-move analytically
|
|
|
Q4 What are some things the game industry could do to make it easier to regulate the amount that people play games? |
Game mechanics |
Game-breaking pop-ups
|
Provide break points
|
On screen clock
|
Environmental |
Integrate health tips
|
|
|
Social |
Local multiplayer only
|
|
|
Novelty |
Local multiplayer—AR fun with new tech
|
|
|