Table 2.
Themes and examples presented for ranking.
Theme | Example 1 | Example 2 | Example 3 |
---|---|---|---|
Q1 What features of games make you want to play them or keep playing? | |||
Competition | Winning | ||
Game type | Arcade games | ||
Immersion | Known intellectual property that you like | Customizing | |
Mood regulation | Repeatable enjoyment | ||
Achievement | Well-balanced gameplay | Rewards | |
Q2 What features of games make you want to stop playing? | |||
Social | Playing online with terrible people | Losing | |
Environmental | Out of time | ||
Immersion | Broken games | Games that crash | Unclear control of avatar |
Achievement | Games that are not balanced | Hard learning curve | |
Mood regulation | Not fun anymore | ||
Novelty | Repetition/grinding | ||
Q3 What are some strategies people can use to regulate the amount of time they game? | |||
Self-regulation | Set an alarm | Set goals for gameplay | |
Social | Play with others to limit time | ||
Analyze moves | Slower-move analytically | ||
Q4 What are some things the game industry could do to make it easier to regulate the amount that people play games? | |||
Game mechanics | Game-breaking pop-ups | Provide break points | On screen clock |
Environmental | Integrate health tips | ||
Social | Local multiplayer only | ||
Novelty | Local multiplayer—AR fun with new tech |