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. Author manuscript; available in PMC: 2021 May 1.
Published in final edited form as: Disabil Rehabil Assist Technol. 2019 Mar 25;15(4):421–431. doi: 10.1080/17483107.2019.1587017

Table 2.

Percent change values across iterations for the Digital Memory Notebook (DMN) task categories and questionnaires.

Percent Change

From Iterations 2 to 3 From Iterations 3 to 4 From Iterations 4 to 5 From Iterations 2 to 5
DMN Task Categories
    Adding Events (to the To-Do List) +76.71% −31.28% +29.52% +78.45%
    Navigating the Interface +71.40% −79.94% +42.39% +70.36%
    Adding Information (to Profile) +15.97% −21.69% −2.23% −4.54%
QUIS Overall Score +16.07% −24.95% +35.22% +17.79%
    Screen +15.11% −24.38% +41.32% +23.02%
    Terminology +18.07% −4.42% +17.08% +32.12
    Learning +15.38% −22.05% +33.55% +20.12%
    System Capabilities +15.08% −5.83% +6.70% +15.64%
PSSUQ Overall Score +13.77% −21.89% +31.22% +27.71%
    System Usefulness +3.97% −14.97% +24.18% +16.29%
    Information Quality +17.90% −28.87% +45.81% +42.67%
    Interface Quality +19.02% −26.98% +16.67% +14.31%

Notes: Increases in task completion times are indicated with bold font. QUIS = Questionnaire for User Interaction Satisfaction, PSSUQ = Post-Study System Usability Questionnaire.

+

Represents change in the desired direction for each measure.