Table 4.
Gamification principle | Meaningful purpose | Meaningful choice | Supporting player archetypes | Feedback | Visibility |
Meaningful purpose | N/Aa | 0.71 | 0.50 | 0.48 | 0.30 |
Meaningful choice | N/A | N/A | 0.69 | 0.11 | 0.11 |
Supporting player archetypes | N/A | N/A | N/A | 0.57 | 0.57 |
Feedback | N/A | N/A | N/A | N/A | 0.92 |
Visibility | N/A | N/A | N/A | N/A | N/A |
aN/A: not applicable.