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. 2020 Jun 19;14:235. doi: 10.3389/fnhum.2020.00235

Table 2.

Experimental schedule and phases following SPIRIT recommendations (Chan et al., 2013).

Study period
Enrollment Pre-assessment TMS+VG training period Post-assessment Time Point
Time point t(−1) t(0) t(1) t(2)-t(9) t(10) t(11) (post) t(12) (15-day follow-up)
Recruitment and allocation
   Eligibility screening X
   Magnetic resonance imaging X
   Informed consent X
   Sociodemographic and video gaming data collection X
   Group allocation X
Training
   Video gaming (1.5 h)
   TMS
Assessment
   Active motor threshold X
   TMS screening X X X
   Video game survey X X X
   Beck Depression Inventory X X
   Mini-Mental State Examination X X X
   Reaction time tasks X X X
   Raven’s progressive matrices X X
   3-Back task X X X
   Mental rotation task X X X
   Digit span tasks X X X
   Five-point test X
   Stop-switching task X X X
   Matchstick task X
   Video gaming skills X X