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. 2020 Jun 21;17(12):4465. doi: 10.3390/ijerph17124465

Table 3.

Equivalences between behaviours and gamified points.

Behaviours (+) Points of Experience (-) Health Points
+135 Xp Class attendance −10 Hp Arriving to class late and/or wearing inappropriate clothing
+270 Xp Giving constructive criticism to improve work sessions −20 Hp Any disruptive behaviour that prevents the class from developing normally
+540 Xp Actively collaborating in group work −30 hp Lack of respect for teachers, classmates or materials.
+1080 Xp Internalising desirable behaviours for other colleagues