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. 2020 Jul 13;36(Suppl 1):i534–i541. doi: 10.1093/bioinformatics/btaa461

Fig. 10.

Fig. 10.

The same mesh reconstructed with metaballs algorithm is rendered with four different shaders: glossy, flat, artistic bumby and artistic glossy in A, B, C and D, respectively, using the Workbench and Cycles renderes in Blender