Skip to main content
. 2020 Jul 10;11:1664. doi: 10.3389/fpsyg.2020.01664

TABLE 11.

Overall results of hypotheses tests.

Hypothesis Results
H1 Hedonic value influences repurchase intention positively in the context of omnichannel. Accepted
H2 Gamification influences hedonic value positively in the context of omnichannel. Accepted
H3 Gamification influences repurchase intention positively in the context of omnichannel. Rejected
H4 Novelty-seeking influences repurchase intention positively in the context of omnichannel. Accepted
H5 Novelty-seeking positively moderates the relation between gamification and hedonic value in the context of omnichannel. Rejected
H6 Novelty-seeking negatively moderates the relation between hedonic value and repurchase intention in the context of omnichannel. Accepted
H7 Novelty-seeking positively moderates the relation between gamification and repurchase intention in the context of omnichannel. Accepted
H8 There exists unobserved heterogeneity in the relationship between hedonic value, gamification, repurchase intention, and novelty-seeking in the context of omnichannel. Accepted