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. 2020 Jun 2;7(3):331–342. doi: 10.3233/JND-200478

Table 1.

Activity intensity categories and cut-points in VM/min

Intensity category VM/min MET* Example activities*
Sedentary 0–3660 1.0–2.0 Computer or video games while sitting (e.g. handheld devices, mobile phone), lying, playing or doing schoolwork while sitting (e.g. board games, reading, singing, talking, writing), standing, watching TV
  Sedentary-1 0–119
  Sedentary-2 120–1000
  Sedentary-3 1001–3660
Low-Intensity 3661–9804 2.0–3.5 Active video games of upper body (e.g. bowling, driving simulation), hand weight exercises, housekeeping (e.g. bed making, dressing, laundry, setting the table), walking
  Low-intensity-1 3661–4912
  Low-intensity-2 4913–9804
Moderate-to-vigorous physical activity >9804 >3.5 Active video games of full body (e.g. air hockey, Wii sports), dancing, jogging, playing a sport or ballgame (e.g. basketball, bowling, frisbee, soccer, tennis, volleyball), riding a bike, running, swimming, vacuuming, walking stairs

*Example activities and metabolic equivalents (MET) for sedentary, low, and moderate-to-vigorous intensity categories were obtained from the Youth Compendium of Physical Activities.