Table 1.
Search strategies.
| Strategy 1: free language | |
|
| |
| #1 | Visual therapy |
| #2 | Visual rehabilitation |
| #3 | Dichoptic |
| #4 | Dichoptic visual therapy |
| #5 | Perceptual learning |
| #6 | Pleoptics |
| #7 | Software |
| #8 | Video games |
| #9 | Computer games |
| #10 | Virtual reality |
| #11 | VR |
| #12 | Orthoptics |
| #13 | #1 OR #2 OR #3 OR #4 OR #5 OR #6 OR #7 OR #8 OR #9 OR #10 OR #11 OR #12 |
| #14 | Amblyopia |
| #15 | Anisometropic amblyopia |
| #16 | Strabismic amblyopia |
| #17 | Lazy eye |
| #18 | Interocular suppression |
| #19 | #14 OR #15 OR #16 OR #17 OR #18 |
| #20 | Child |
| #21 | Children |
| #22 | Childhood |
| #23 | Young |
| #24 | Youth |
| #25 | Adults |
| #26 | Elder |
| #27 | Senior aged |
| #28 | Preschool |
| #29 | #20 OR #21 OR #22 OR #23 OR #24 OR #25 OR #26 OR #27 OR #28 |
| #30 | Visual acuity |
| #31 | VA |
| #32 | Stereopsis |
| #33 | Contrast sensitivity |
| #34 | #30 OR #31 OR #32 OR #33 |
| #35 | #13 AND #19 AND #29 AND #34 |
|
| |
| Strategy 2: controlled vocabulary (MeSH terms) | |
|
| |
| #1 | “Software” [mesh] |
| #2 | “Video games” [mesh] |
| #3 | “Virtual reality” [mesh] |
| #4 | “Virtual reality exposure therapy” [mesh] |
| #5 | “Orthoptics” [mesh] |
| #6 | #1 OR #2 OR #3 OR #4 OR #5 |
| #7 | “Amblyopia” [mesh] |
| #8 | “Child” [mesh] |
| #9 | “Young adult” [mesh] |
| #10 | “Adolescent” [mesh] |
| #11 | “Adult” [mesh] |
| #12 | “Aged” [mesh] |
| #13 | #8 OR #9 OR #10 OR #11 OR #12 |
| #14 | “Visual acuity” [mesh] |
| #15 | “Depth perception” [mesh] |
| #16 | “Contrast sensitivity” [mesh] |
| #17 | #14 OR #15 OR #16 |
| #18 | #6 AND #7 AND #13 AND #17 |
|
| |
| Strategy 3: free language search used in scopus | |
|
| |
| #1 | Visual |
| #2 | Therapy |
| #3 | #1 AND #2 |
| #4 | Visual |
| #5 | Rehabilitation |
| #6 | #4 AND #5 |
| #7 | Dichoptic |
| #8 | Visual |
| #9 | Therapy |
| #10 | #7 AND #8 AND #9 |
| #11 | Perceptual |
| #12 | Learning |
| #13 | #12 AND #13 |
| #14 | Pleoptics |
| #15 | Software |
| #16 | Video games |
| #17 | Computer |
| #18 | Game |
| #19 | #18 AND #19 |
| #20 | Virtual |
| #21 | Reality |
| #22 | #20 AND #21 |
| #23 | VR |
| #24 | Orthoptics |
| #25 | #3 OR #6 OR #10 OR #13 OR #14 OR #15 OR #16 OR #19 OR #22 OR #23 OR #24 |
| #26 | Amblyopia |
| #27 | Anisometropic |
| #28 | Amblyopia |
| #29 | #27 AND #28 |
| #30 | Strabismic |
| #31 | Amblyopia |
| #32 | #30 AND #31 |
| #33 | Lazy |
| #34 | Eye |
| #35 | #33 AND #34 |
| #36 | Interocular |
| #37 | Suppression |
| #38 | #36 AND #37 |
| #39 | #26 OR #29 OR #32 OR #35 OR #38 |
| #40 | Child |
| #41 | Children |
| #42 | Childhood |
| #43 | Young |
| #44 | Youth |
| #45 | Adults |
| #46 | Elder |
| #47 | Senior |
| #48 | Aged |
| #49 | Preschool |
| #50 | #40 OR #41 OR #42 OR #43 OR #44 OR #45 OR #46 OR #47 OR #48 OR #49 |
| #51 | Visual |
| #52 | Acuity |
| #53 | #51 AND #52 |
| #54 | VA |
| #55 | Stereopsis |
| #56 | Contrast |
| #57 | Sensitivity |
| #58 | #57 AND #58 |
| #59 | #53 OR #54 OR #55 OR #58 |
| #60 | #25 AND #39 AND #50 AND #59 |