Table 3.
Previous Experience with VR Survey responses.
| Item | Response (N=20), n (%) |
| No previous experience. | 12 (60) |
| Neither owned nor knew someone who owned an immersive VR (virtual reality) system. | 17 (85) |
| Main interest for immersive VR was training and education. | 13 (65) |
| Quality of graphics is the most important requirement to make VR simulation feel the most realistic. | 19 (95) |
| Both quality of graphics and ease of use and interaction with the virtual environment are the most important requirements to make VR simulation feel the most realistic. | 17 (85) |
| Prefer to use immersive VR for professional work and education. | 19 (95) |
| Use VR for both professional work and education and learning new skills. | 14 (70) |
| Believed VR would have at least moderate potential as an educational tool within the next 10 years. | 10 (50) |
| Believed VR would be “the way of the future” in the next 10 years. | 7 (35) |