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. 2020 Jul 9;8(3):e18313. doi: 10.2196/18313

Table 3.

Previous Experience with VR Survey responses.

Item Response (N=20), n (%)
No previous experience. 12 (60)
Neither owned nor knew someone who owned an immersive VR (virtual reality) system. 17 (85)
Main interest for immersive VR was training and education. 13 (65)
Quality of graphics is the most important requirement to make VR simulation feel the most realistic. 19 (95)
Both quality of graphics and ease of use and interaction with the virtual environment are the most important requirements to make VR simulation feel the most realistic. 17 (85)
Prefer to use immersive VR for professional work and education. 19 (95)
Use VR for both professional work and education and learning new skills. 14 (70)
Believed VR would have at least moderate potential as an educational tool within the next 10 years. 10 (50)
Believed VR would be “the way of the future” in the next 10 years. 7 (35)