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. 2020 Jun 26;8(2):e14030. doi: 10.2196/14030

Table 2.

Results of included studies.

Search result # Study Control type Control subtype Description of conditions Expectations measured? Known limitation: expect-ations? Known limitation: active control? Positive result? Transfer Description of result
4 Cujzek & Vranic (2017) [28] Active Similar-form Experimental: challenging computerized card game; active control: computerized dice-rolling game No No a Yes Far Reasoning test (D-48) was different enough from skills required for the card game for authors to conclude that this was evidence of far transfer. Effect was maintained at 4-month follow up.
6 Souders et al (2017) [38] Active Similar-form Experimental: Mind Frontiers suite; active control: puzzle game suite Yes b a Yes Near Corsi block tapping test (memory) was similar to game task. However, expectations for improvement may actually have MASKED observed improvement.
7 Kühn et al (2017) [47] Both Active: similar-form; passive: no-contact Experimental: Inhibition training game on a tablet; active control: general-purpose cognitive training platform; passive: pretests and posttests only No No a Yes Near Experimental group showed significant improvement on inhibition task while other groups did not.
8 Ballesteros et al (2017) [48] Active Similar-form Experimental: Luminosity games; active control: The Sims or SimCity Build No No a No c Nonsignificant trend on n-back task for training; significant effect for group on oddball task in favor of active control
10 Pereira-Morales et al (2018) [49] Passive Passive-task 2 experimental groups: computerized training and computerized + pen and paper training; control: read brochure about cognitive training No No No Yes Far Experimental groups improved on cognitive tests more than passive control group. Experimental groups could not be considered active controls for each other because they were the same training, although one had additional training.
12 Lussier et al (2017) [50] Passive Passive-task 2 experimental groups: VPTd vs FPTe; passive control: computer classes No No No Yes Both VPT had larger effect than FPT for near transfer and smaller effect for far transfer.
13 Toril et al (2016) [51] Passive Passive-task Experimental: Luminosity, 15 1-hr training sessions; control: met with experimenter once a month No Yes Yes Yes Both Jigsaw puzzle task, digit forward (short-term memory), and Faces I and Faces II (episodic memory), Corsi Blocks; also maintained after 3 months (except for Corsi blocks)
14 Hynes (2016) [43] Passive No-contact Experimental: watched videos about cognitive training and played adaptive online training games; control: took pretests and posttests Yes b No No c No difference found; therefore, no evidence of transfer effects (but: exploratory study)
15 Vaportzis et al (2017) [52] Passive No-contact Experimental: learned how to use regular apps on a tablet; passive control: only took pretests and posttests No No Yes Yes Near Improved processing speed compared to control group
17 Lussier et al (2017) [53] Passive Passive-task 2 experimental conditions: heterogeneous training context and homogeneous training context; control: computer lessons No No No Yes Near Training groups both had significantly better scores on near transfer tests than control. Heterogeneous training led to steeper improvement of dual-task coordination learning curve.
18 Grönholm-Nyman et al (2017) [11] Active Similar-form Experimental: task-switching training games; control: fun games (Tetris, Angry Birds, and Bejeweled) No Yes a Yes Near Very limited: only one near-transfer effect found: overall accuracy on a rule-based part. Training group also improved on the training tasks (very near transfer).
21 Guye and von Bastian (2017) [44] Active Similar-form Experimental: WMf training games; control: visual search training games Yes b a No c Bayesian analysis supported evidence for the null hypothesis. Expectation data went in opposite direction of observed result.
22 Chan et al (2016) [41] Passive Passive-task Experimental: learned how to use a tablet; 2 control groups: games and radio programs at home, social groups met to discuss topics (to control for social interaction of training but limit new learning) No No No Yes Far iPad training improved processing speed and episodic memory compared with controls.
24 Perrot et al (2018) [54] Both Active: similar-for; passive: no-contact Experimental: Kawashima Brain Training; active control: Super Mario Brothers; passive control: only pretests and posttests No Yes a Yes Near Experimental training led to higher Stroop score than active control; both experimental training and active control had higher matrix reasoning scores than passive control; active control was significantly better at Corsi block test, spatial relations test, and number comparison test.
25 Nouchi et al (2016) [55] Active Similar-form Experimental: processing-speed training game; active control: knowledge quiz training game No No a Yes Near Improvements in processing speed, inhibition, and mood (depression scale) compared to active control
27 Belchior et al (2018) [56] Both Active control: similar-form; passive control: no-contact Experimental: PositScience Insight (visual attention and processing speed); active control: Crazy Taxi; passive control: took pre and post-tests No Yes a Yes Near Cognitive training improved visual attention and processing speed.
30 Yeo et al (2018) [45] Passive No-contact Experimental: BrainFit software, which was controlled via BCI/dry EEGg headband; passive control: took pretests and posttests Yes b Yes Yes Near Men in intervention group outperformed men in control group on RBANSh total score and subscore of Delayed Memory and Language.
31 Ordonez et al (2017) [42] Passive No-contact Experimental: Actively Station cognitive training game suite, a series of games, many involving physical movement; passive control: took pretests and posttests No No Yes Yes Far Training group improved on global cognition, verbal fluency, memory complaints, and mood compared with control. Reported a significant result for language, which is contradicted by the data table, unless what was truly meant was verbal fluency. Other methodological problem: ACE-Ri is a dementia screening test.
34 Sosa and Lagana (2018) [57] Passive No-contact Experimental: Brain Age; passive control: pretests and posttests No Yes Yes Yes Near Training group scored higher in brief syllable count and arithmetic assessments.

aThe study included active control (not a limitation).

bThe study controlled for expectations (not a limitation).

cThe study reported no transfer effects.

dVPT: variable priority training.

eFPT: fixed priority training.

fWM: working memory.

gEEG: electroencephalogram.

hRBANS: Repeatable Battery for the Assessment of Neuropsychological Status.

iACE-R: Addenbrooke's Cognitive Examination Revised.