TABLE 1.
Re-habilitation activities performed according to developmental age (0–3 years old, 3–6 years old, and 6–11 years old) and perceptual and cognitive domains.
| Age | Developmental goal | Re-habilitation activities |
| 0–3 | Functional vision and multisensoriality Promotion of body awareness and functional use of sensory modalities | • Visual environmental adaptations (e.g., setting with highly contrasting colors and illuminated objects) • Multimodal inputs (objects with emphasized visual, tactile and sonorous features, such as balls with a bell inside, drums, soft puppets made of different cloths) |
| Socio-emotional cognition Promotion of parent–child relationship, communication, functional use of language and reduction of stereotyped behaviors, motivation to explore the external world | • Creation of a play environment with the parent who acts as a “mediator” in all the activities • Games based on physical contact and vocal communication to recognize emotions • Tactile exploration of the parent’s face (discrimination and identification of the different parts, also through residual vision) • Interactive games with the parents (e.g., the child and the parent/therapist have to exchange an object after naming it; the parent/therapist presents objects by using alternative sensory channels (sound and touch) • Symbolic play (e.g., through interactive invention of short stories, symbolic use of objects) |
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| Sense of self Promotion of proprioception as baseline for motor development and construction of bodily self | • Play activities in which the parent/therapist positions a vibrating or sonorous object on a visible (e.g., hand) or not visible (e.g., neck) body segment of the child and the child is asked to find and remove it • Denomination activities in which the child is asked to name the body part on which a vibrating or sonorous objcet is placed, in order to develop verbal knowledge of different body parts (the activity can become reciprocal with the child positioning the object on a parent’s body segment) |
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| Cognition (including spatial cognition) Promotion of sensorimotor intelligence, reach and touch on sound, object permanence, mental imagery | • Activities in which an object is only presented by sound or touch, motivating the child to reach and grasp it • Gradual exposure to different objects with integrated use of sight (if possible), touch (through bimanual exploration) and hearing: ∘ objects commonly used in everyday life ∘ objects with specific or peculiar audio-tactile characteristics ∘ bi-dimensional and tri-dimensional objects with different shape, texture, dimension, weight and presented at progressively greater distances and in different spatial positions • Games based on picture puzzles construction in which pieces are actively searched in a visually adapted environment • Exposition to spatial language |
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| Motor development Promotion of gross-motor (postural control and crawling, walking) and fine-motor (grasping and manipulating abilities) functions | • Perceptually adapted (visually contrasted, multisensory) and spatially organized (safe and circumscribed) environments: the play corner is characterized by sonorous-tactile elements (e.g., tactile tiles and differently textured cloth), delimited by pillows or smooth, soft furniture • Activities in which the child is motivated to reach lights/shapes/sounds on colorful panels on a wall or has to search objects guided by the voice of the parent, promoting independent exploration while keeping a distance from the caregiver |
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| 3–6 | Spatial cognition and visuo-motor coordination | • Praxic-construction tasks with adapted materials (e.g., recreation of a shape by assembling the pieces in which the shape was cut, 2D and 3D puzzles, tangrams) • Block design: free and structured (i.e., from a model) assembling and deconstruction, during storytelling activities • Play activities in which the child has to place small objects in a line or create a geometrical shape • Training of spatial transformation with ego- and then allocentric frame of reference (e.g., reproduction of a configuration of objects on a board by assuming different spatial positions) • Training on opposite spatial concepts (on top of/under, tall/short, in front of/behind) applied both in relation to the child’s position and to the objects’ positions (for example, the child has to find a ringing object on his right, and then to move and stop in front of the object) • Training on visuo-spatial exploration: identify differences in the spatial layout of similar images, analyze the details in a figure, recognize different orientations of lines • Comprehension of auditory stories based on topographical information • Visual and visuo-tactile (with contrasted and embossed materials) activities with bi-dimensional and tri-dimensional objects in order to foster the development of perceptual and cognitive abilities such as: • topographical reasoning • spatial orientation • reproduction of 3D, 2D, and graphic models • Software based on visual and auditory inputs |
| Pre-school abilities Promotion of visuo-cognitive skills, memory, sustained attention | • Visual and visuo-tactile (with contrasted and embossed materials) activities with bi-dimensional and tri-dimensional objects in order to foster the development of perceptual and cognitive abilities such as: • bimanual exploration of objects • recognition/detail analysis • semantic categorization • drawing activities |
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| • Auditory activities in order to reinforce mnestic and attentional skills related to sonorous stimuli in the environment: • detection (e.g., listening to sounds and then verbalizing the number of sounds) • discrimination (e.g., distinguish different sounds presented together) |
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| • memory (e.g., auditory memory game) • identification (e.g., listening to a sequence of sounds or words and verbalize the listening order) • Material adaptations (highly contrasted paper sheets, with well-defined margins and tactile references to help spatial organization of the sheet) |
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| Mobility and personal autonomy Promotion of the ability to move around and be autonomous in everyday routines to improve social inclusion | • Environmental adaptations (in the training setting, at home, at school, if possible) • Motor activities based on tactile and/or sonorous references to improve walking fluidity and speed • Motor training based on identification of position landmarks in a natural environment and construction of the first cognitive maps • Introduction of self-protection techniques (pre-cane) and use of external reference points to orient in novel environments (e.g., windows, lights, and doors) • Promotion of music and sports with peers |
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| 6–11 | Haptic and visuo-cognitive skills Promotion of visuo-tactile integration, tactile discrimination | • Activities with the use of tiflologic cards with embossed spacing and the use of an awl to train the ability to organize points in the space and pursue a gradual exposure to Braille code |
| Spatial cognition Promotion of the ability to switch from egocentric to allocentric frames of reference in different contexts | • Prosecution of the activities described for age 3-6 with progressively more complex activities and requests • Spatial and topological organization tasks • Visual-spatial training with exercises based on translations, rotations, overturning of geometric and plane figures |
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| Learning abilities Promotion of school inclusion and learning | • Environmental adaptations (illumination, first-line lifted desk, and bookrest) • Adapted materials integrating visual and tactile features: graphic cards with enlarged numbers and letters, high target-background contrast, thick margins • Specific cross-modal software for reading and writing (e.g., training of decoding abilities, accuracy, and speed through tachistoscopic presentation of single words and timed reading of brief texts) • Specific cross-modal software for calculation, geometry, auditory attention and memory (e.g., sound detection, discrimination and identification activities, auditory memory games, listening to texts followed by a quiz on the text content) • Provision and training of low vision aids: ∘ digital audio-books ∘ computer screen reading software ∘ tablets computer-based Assistive Technologies (with applications such as screen magnifiers, optical character recognition and text-to-speech conversion) • Teaching of braille code • Compensatory tools (personalized reading and writing materials, such as notebooks with embossed margins and spacing, textbooks with clear and dimensionally adapted letters and line-spacing) • Dispensatory strategies (avoid copying from blackboard, use of capital letters only) |
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| Mobility, personal autonomy, and social inclusion Promotion of the ability to move indoor and outdoor and acquisition of personal autonomy and activities with peers | • Training in the use of self-protection techniques (introduction of white cane) • Map design: training in the memorization of previously performed routes which are verbalized and then redesigned on a rubber surface with an awl • Training in adaptive abilities for everyday life (e.g., to get dressed properly, to prepare school backpack, to use a phone…) in order to spend more time at school and/or with peers • Promotion of music and sports with peers |