TABLE 3.
Difference in Time condition between pre- and post-test during the music and video game interventions.
| TEA-Ch subscores |
Music intervention (n = 29) |
Video game intervention (n = 29) |
|||||||
| p-value of ANOVA |
p-value of ANCOVA |
p-value of ANOVA |
p-value of ANCOVA |
||||||
| RCPM | ADHD-RS | RCPM + ADHD-RS | RCPM | ADHD-RS | RCPM + ADHD-RS | ||||
| Selective/focused attention | |||||||||
| s1 | Sky Search Accuracy | 0.001** | 0.131 | 0.008** | 0.01* | 0.001** | 0.131 | 0.007** | 0.006** |
| s2 | Sky Search Time per Target | 0.001** | 0.131 | 0.008** | 0.01* | 0.001** | 0.131 | 0.007** | 0.006** |
| s3 | Sky Search Attention Score | 0.001** | 0.131 | 0.008** | 0.01* | 0.001** | 0.131 | 0.007** | 0.006** |
| Sustained attention | |||||||||
| s4 | Score! Accuracy | 0.514 | 0.646 | 0.956 | 0.892 | 0.514 | 0.646 | 0.956 | 0.892 |
| Attention control/switching | |||||||||
| s5 | Creature Counting Accuracy | < 0.001*** | 0.128 | 0.011* | 0.011* | < 0.001*** | 0.797 | 0.011* | 0.011* |
| s6 | Creature Counting Speed | < 0.001*** | 0.003** | 0.011* | 0.011* | < 0.001*** | 0.797 | 0.011* | 0.011* |
| Sustained-divided attention | |||||||||
| s7 | Sky Search DT Decrement | 0.194 | 0.086 | 0.379 | 0.35 | 0.194 | 0.086 | 0.379 | 0.35 |
In this study, we applied ANOVA and ANCOVA using participants’ RCPM score, ADHD-RS score, and RCPM × ADHD-RS scores as covariates. Significant differences between pre- and post-test were found in both the music and video game interventions. Notably, the intervention effects were modulated by participants’ IQ traits; specifically, when controlling for RCPM score, “Creature Counting Speed” was facilitated by the music intervention but not by the video game intervention during attention control/switching. ***p < 0.001; **p < 0.01; *p < 0.05.