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. 2020 Apr 18;36(3):747–766. doi: 10.1007/s10899-020-09948-z

Table 1.

Gambling activities included in the analyses at the three time points

Activity Include Exclude
1. Lottery games Lotto, Thunderball and Euromillions Scratchcards
2. Scratchcards Lottery scratchcard games played offline and online Newspaper or magazine scratchcards
3. Football pools Betting on football matches with a bookmaker
4. Bingo cards or tickets Playing boards at a bingo hall Newspaper bingo tickets, or bingo played online
5. Fruit (slot) machines Quiz machines
6. Virtual gaming machines Betting on virtual roulette, keno, bingo etc. in a bookmaker’s Quiz machines
7. Table games Roulette, dice, poker, or cards in a casino Poker or casino games played online
8. Online gambling Playing poker, bingo, slot machine style games, or casino games for money online through a computer, mobile phone or interactive television Bets made with online bookmakers or betting exchanges
9. Online betting with a bookmaker Betting online through a computer, mobile phone or interactive TV on any event or sport Bets made with a betting exchange or spread-betting
10. Betting exchange Peer to peer betting
11. Betting on horse races Betting on horse races with a bookmaker, by phone, or at the track. Also includes tote betting and betting on virtual horse races shown in a bookmaker’s Bets made with online bookmakers or betting exchanges
12. Spread-betting
13. Private betting Playing cards or games for money with friends, family or colleagues