FITNESS BAND |
Objective measurement (steps, heart rate, sleep quality) |
X |
X |
X |
MOBILE APP |
Feedback from physical activity telemonitoring (steps, heart rate, distance, sleep quality) |
X |
X |
X |
Short messages (facts about a healthy lifestyle) |
X |
X |
|
Articles about a healthy lifestyle |
X |
|
|
Gamification (challenges related to physical activity, nutrition, personal and social competences—individual and group, to be performed alone or in cooperation with family and friends) |
X |
|
|
OTHER
|
|
Workshops at school run by the project coordinator (health education) |
X |
|
|
Promotion of the intervention theme (physical activity, eating behavior, risk behaviors, personal and social competences) at school and in the local environment—involvement of young people (e.g., preparation by girls of a poster promoting the program and the theme of intervention) |
X |
X |
X |
Promotional campaign via Facebook (closed group, competition) |
X |
X |
X |