Table 4.
Habits of video gaming of the participants (n=88).
| Habits of video gaming | Values, n (%) | ||
| Seriousness of video gaming | |||
|
|
Very serious | 14 (16) | |
|
|
Serious | 27 (31) | |
|
|
Neither serious nor casual | 17 (19) | |
|
|
Casual | 25 (28) | |
|
|
Very casual | 5 (6) | |
| Frequency of video gaming | |||
|
|
Daily | 22 (25) | |
|
|
2-3 times per week | 15 (17) | |
|
|
Weekly | 11 (13) | |
|
|
2-3 times per month | 11 (13) | |
|
|
Monthly | 8 (9) | |
|
|
Less than monthly | 21 (24) | |
| Proportion of spare time spent on video gaming | |||
|
|
Almost all of the spare time | 4 (5) | |
|
|
Most of the spare time | 6 (7) | |
|
|
Some of the spare time | 27 (31) | |
|
|
Less of the spare time | 30 (34) | |
|
|
Almost none of the spare time | 21 (24) | |
| The most typical media platform used to play games | |||
|
|
Cellular phone | 43 (49) | |
|
|
Computer | 19 (22) | |
|
|
Arcade cabinets | 6 (7) | |
|
|
3 (3) | ||
|
|
Board or card games (tabletop games) | 3 (3) | |
|
|
Sony PlayStation | 2 (2) | |
|
|
Sony PlayStation Portable | 2 (2) | |
|
|
Microsoft Xbox | 2 (2) | |
|
|
Real-life sports | 2 (2) | |
|
|
Nintendo Wii | 1 (1) | |
|
|
Nintendo DS | 1 (1) | |
|
|
Not specified | 4 (5) | |