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. 2020 Jul 22;22(7):e14865. doi: 10.2196/14865

Table 6.

A summary of the gaming attitudes of the participants (n=88).

Categories Minimum score Median score Mode Maximum score Mean (SD) Mean of standard score in %a (rank)
Social playing

Story 21 38 37 50 37.81 (6.33) 54 (3)

Social interaction 6 19 20 30 18.55 (4.78) 52 (5)

Customization 4 12 12 20 12.05 (3.89) 50 (6)

Autonomy 6 17 15 25 16.67 (4.01) 58 (1)
Evasive playing

Violent catharsis 7 21 14, 21 35 19.92 (5.91) 46 (8)

Violent reward 6 16 18 30 15.19 (5.44) 38 (9)

Escapism 6 20 18 30 19.16 (4.92) 55 (2)

Loss aversion 8 21 22 33 20.74 (4.60) 49 (7)

Grinding 8 18 18 30 18.88 (4.09) 54 (4)

aStandard score is defined as Absolute (actual score – minimum value)/theoretical range.