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. 2020 Jul 22;22(7):e14865. doi: 10.2196/14865

Table 7.

Pearson’s correlation coefficients and P values among the video gaming attitude measures (n=88).

Variable Violent catharsis Violent reward Social interaction Escapism Loss aversion Customization Grinding Autonomy
Story

r 0.23a 0.22a 0.37b 0.28b –0.05 0.33b 0.30b 0.38b

P value .03 .04 <.001 .008 .67 .002 .004 <.001
Violent catharsis

r c 0.44b 0.32b 0.40b 0.46b 0.40b 0.53b 0.39b

P value <.001 .003 <.001 <.001 <.001 <.001 <.001
Violent reward

r 0.20 0.26a 0.24a 0.21a 0.31b 0.17

P value .06 .02 .02 .05 .004 .11
Social interaction

r 0.40b 0.20 0.54b 0.52b 0.38b

P value <.001 .06 <.001 <.001 <.001
Escapism

r 0.53b 0.44b 0.52b 0.59b

P value <.001 <.001 <.001 <.001
Loss aversion

r 0.30b 0.48b 0.38b

P value .005 <.001 <.001
Customization

r 0.60b 0.50b

P value <.001 <.001
Grinding

r .74b

P value <.001

aThe correlation is significant at a significance level of .05 (two-tailed).

bThe correlation is significant at a significance level of .01 (two-tailed).

cNot applicable.