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. 2020 Jul 23;17(15):5305. doi: 10.3390/ijerph17155305

Figure 1.

Figure 1

The conceptual model between autonomy need dissatisfaction and PMPU. Note. T1 Autonomy = Autonomy need dissatisfaction in Time 1; T2 Boredom = Boredom proneness in Time 2; T2 Gaming = Mobile phone gaming in Time 2; T3 PMPU = Problematic mobile phone use in Time 3.