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. 2020 Jul 23;17(15):5305. doi: 10.3390/ijerph17155305

Table 2.

Bias-corrected bootstrap tests on the direct and indirect effects.

Paths Standardized(β) 95% Confidence Interval Hypotheses
Low High
T1 Autonomy → T3 PMPU 0.277 0.112 0.443 Supporting H1
T1 Autonomy → T2 Boredom → T3 PMPU 0.069 0.007 0.013 Supporting H2
T1 Autonomy → T2 Gaming → T3 PMPU −0.001 −0.024 0.022 Rejecting H3
T1 Autonomy → T2 Boredom → T2 Gaming → T3 PMPU 0.011 0.001 0.025 Supporting H4

Note. T1 Autonomy = Autonomy need dissatisfaction in Time 1; T3 PMPU = Problematic mobile phone use in Time 3; T2 Boredom = Boredom proneness in Time 2; T2 Gaming = Mobile phone gaming in Time 2.