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. 2020 Aug 18;58:102202. doi: 10.1016/j.ijinfomgt.2020.102202

Table 2.

A Diffusion model for Serious Games.

Diffusion of Serious Games Fun Feedback Flow
Relevance Perceived enjoyment Perceived usefulness Experience and Habit
Requirements Information Quality Information quality Ease of Use
Reliability Social influence and Trust System Quality Trust and perceived risks