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. 2020 Aug 5;11:1866. doi: 10.3389/fpsyg.2020.01866

TABLE 2.

Zero-order correlations among motives for playing online games (N = 190).

Mean (SD) α 1. 2. 3. 4. 5. 6. 7.
1. Social 2.75 (1.05) 0.87
2. Escape 2.31 (1.13) 0.90 0.21**
3. Competition 3.33 (1.12) 0.88 0.27*** 0.28***
4. Coping 3.03 (1.08) 0.84 0.27*** 0.62*** 0.21**
5. Skill development 3.46 (1.08) 0.90 0.51*** 0.23** 0.35*** 0.43***
6. Fantasy 2.85 (1.21) 0.87 0.28*** 0.61*** 0.26*** 0.61*** 0.34***
7. Recreation 4.34 (0.71) 0.76 0.19* 0.24** 0.18* 0.42*** 0.36*** 0.39***

*p < 0.05; **p < 0.01; ***p < 0.001. Motives for playing online games were scored on a five-point Likert scale ranging from 1 to 5.