Skip to main content
. 2020 Aug 7;7(8):e17808. doi: 10.2196/17808

Table 4.

Evaluation of the VR intervention by therapists (N=6).

Question and answers n (%)a
Was the degree of interaction of the VR SCT adequate?

More than adequate 2 (33)

Adequate 1 (17)

Somewhat inadequate 2 (33)
Are the used scenarios relevant for daily life?

Yes 2 (33)

Yes, but needs improvement 3 (50)

No, somewhat unnatural 1 (17)
Do you consider the difficulty level to be adequate?

Yes 2 (33)

Adequate 1 (17)

Needs to be more difficult 1 (17)

Needs to be less difficult 1 (17)

Depends on therapist 1 (17)
What were strengths of the intervention?

Interactive role-play exercises (Module 3) 4 (67)

Use of VR/Practice with social situations 3 (50)

(Ease of use of) Protocol 3 (50)

Structure of intervention 2 (33)

Techniques/materials 1 (17)

Enjoyable 1 (17)
Which components were effective or important?

Role-play exercises (Module 3) 5 (83)

Evaluation/reflection 3 (50)

Practicing 1 (17)

All components 1 (17)
What were weaknesses or annoyances?

Technical issues/shortcomings 5 (83)

Lack of reference to participants’ worksheets 2 (33)

Homework instructions inadequate 1 (17)

Goal setting difficult 1 (17)

Module 1 too long 1 (17)

Scenarios too long 1 (17)

Thoughts–behavior–feelings technique too difficult 1 (17)
What did you think of the VR program?

Good 2 (33)

Adequate, but needs some improvement 4 (67)

Easy/intuitive interface, easy to work with 4 (67)

Good technical support 2 (33)

Not sufficiently advanced graphically 1 (17)
What did you think of the number and duration of the sessions?

Fine 4 (67)

Fine, but should be structured differently 1 (17)

Needs more sessions 1 (17)

Needs longer sessions 1 (17)

an (%) refers to the number and percentage of therapists who provided a certain answer. Because they could provide multiple answers to a single question and some therapists did not answer all questions completely, n (%) may not add to 6 (100).