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. 2020 Aug 21;11:4179. doi: 10.1038/s41467-020-17977-w

Fig. 1. Task design overview.

Fig. 1

a Subjects were tasked with playing a game that had a cover story involving flying a spaceship through asteroid belts. Each asteroid belt featured two locations that could potentially contain escape holes (safety zones), and subjects were instructed to aim to fly their spaceship through these to gain the highest number of points. Subjects were only able to move the spaceship in the Y-dimension, while asteroid belts moved towards the spaceship. The probability of each zone being safe varied over the course of the task but this could be learned, and learning this probability facilitated performance. b Screenshot of the task, showing the spaceship, an asteroid belt with a hole in the lower safety zone (safety zone B), a representation of the spaceship’s integrity (shown by the coloured bar in the top left corner) and the current score.