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. 2020 Aug 10;8(3):e17799. doi: 10.2196/17799

Table 1.

Movement requirements and activity goals for the virtual reality modules.

Session Module Movement requirements VRa activity goal
1 (low-intensity challenge) 1
  • Walking: any pace

  • Reaching: requires one hand

  • Bending: no

  • Carry weights: no

“Walk at your own pace and rid the realm of monsters. Swing your sword to damage foes and block their attacks with your shield.”
1 (low-intensity challenge) 2
  • Walking: walking quickly

  • Reaching: requires one hand

  • Bending: no

  • Carry weights: no

“Walk at an increased pace to save as many animals as you can. Monsters have started to prey on the wildlife, and it’s up to you to save the animals before the monster consumes them.”
2 (medium-intensity challenge) 3
  • Walking: any pace

  • Reaching: requires both hands

  • Bending: no

  • Carry weights: no

“The monsters have desolated the land, and it’s up to you to collect food and coins for the realm. You are given two swords to reach both your foes and your items in all directions.”
2 (medium-intensity challenge) 4
  • Walking: any pace

  • Reaching: requires one hand

  • Bending: yes

  • Carry weights: no

“Crouch under trees and tunnels to explore more of the realm. You’ll want to make sure you avoid limbs and the ceiling, or you’ll bring your journey to an end.”
3 (high-intensity challenge) 5
  • Walking: any pace

  • Reaching: requires both hands

  • Bending: yes

  • Carry weights: yes

“Wield a weighted sword and shield while you crouch under trees and tunnels to explore more of the realm. You’ll want to make sure you avoid limbs and the ceiling, or you’ll bring your journey to an end.”
3 (high-intensity challenge) 6
  • Walking: walking quickly

  • Reaching: requires both hands

  • Bending: yes

  • Carry weights: yes

“Wield a weighted sword and shield to defeat your enemies.”

aVR: virtual reality.