Table 2.
Variables | N | Diagnosis of Internet gaming disorder (IGD)* |
p | |
---|---|---|---|---|
Without IGD (N=228) | IGD (N=45) | |||
Sex | 0.812 | |||
Male | 150 (54.9) | 126 (55.3) | 24 (53.3) | |
Female | 123 (45.1) | 102 (44.7) | 21 (46.7) | |
Age (mean±SD) | 12.6±1.1 | 12.6±1.2 | 13.0±0.6 | 0.001 |
School | 0.035 | |||
Elementary school | 31 (11.4) | 30 (13.2) | 1 (2.2) | |
Middle school | 242 (88.6) | 198 (86.8) | 44 (97.8) | |
Online game use (average)† | 0.001 | |||
<2 hr/day | 155 (66.8) | 136 (71.6) | 19 (45.2) | |
≥2 hr/day | 77 (33.2) | 54 (28.4) | 23 (54.8) | |
Internet addiction‡ | <0.001 | |||
Negative | 249 (91.2) | 223 (97.8) | 26 (57.8) | |
Positive | 24 (8.8) | 5 (2.2) | 19 (42.2) | |
Depressive symptoms§ | 0.001 | |||
Negative | 251 (91.9) | 216 (94.7) | 35 (77.8) | |
Positive | 22 (8.1) | 12 (5.3) | 10 (22.2) | |
ADHD symptomsǁ | 0.001 | |||
Negative | 232 (86.2) | 200 (89.3) | 32 (71.1) | |
Positive | 37 (13.8) | 24 (10.7) | 13 (28.9) | |
TIGTOC¶ score | <0.001 | |||
Mean±SD | 1.8±2.1 | 1.3±1.6 | 4.1±2.9 | |
Median (range) | 1 (0–9) | 1 (0–8) | 5 (0–9) |
Data are presented as N (%).
psychiatrist or clinical psychologist diagnosed online gaming disorder based on the diagnostic criteria of Internet gaming disorder on DSM-5,
missing cases N=41,
total scores of 70 or over on Young’s Internet Addiction Test (IAT) were defined as positive,
total scores of 22 or over on the Children’s Depression Inventory (CDI) were defined as positive; Fisher’s exact test,
data was collected from the parents of the subjects using the parent version of the Korean ADHD Rating Scales (K-ARS): total scores of 19 or over were defined as positive. Missing cases: N=4,
Three-Item Gaming disorder Test-Online-Centered. ADHD: attention deficit/hyperactivity disorder