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. 2019 Mar 4;6:11. doi: 10.3389/frobt.2019.00011

Figure 6.

Figure 6

Hybrid usage of the CAVE2 environment, here shown in a 50/50 split between 2D and immersive 3D. Two researchers (left and right, standing) are referencing the immersive 3D structures in the right half of the CAVE2 environment, observed here in a timelapse. A third researcher points in the 2D representations in the left half of the CAVE2 the exact timestep where two major tree-structures merge. A fourth researcher, seated, interacts with the 2D representations using a laptop. In our experience, light allows analysts to perceive better the facial and body cues of each other, as well as to take and consult notes, resulting in richer and more nuanced inter-disciplinary analyses. In addition to the environment immersive capabilities, analysts can continue to use their laptops and web-based technologies as they do in the office.