Table 3.
Correlation matrix among the studied factors (n = 1,065–1,108).
r | |||||||||
---|---|---|---|---|---|---|---|---|---|
1.IGDS-SF9 | 2.BSMAS | 3.SABAS | 4.Depression | 5.Anxiety | 6.Stress | 7.Time on smartphone | 8.Time on social media | 9.Time on gaming | |
1. | – | ||||||||
2. | 0.55 | – | |||||||
3. | 0.69 | 0.55 | – | ||||||
4. | 0.55 | 0.34 | 0.44 | – | |||||
5. | 0.47 | 0.35 | 0.39 | 0.69 | – | ||||
6. | 0.52 | 0.37 | 0.42 | 0.69 | 0.75 | – | |||
7. | 0.29 | 0.20 | 0.30 | 0.19 | 0.17 | 0.21 | – | ||
8. | 0.16 | 0.16 | 0.15 | 0.13 | 0.17 | 0.17 | 0.60 | – | |
9. | 0.20 | 0.16 | 0.23 | 0.17 | 0.13 | 0.19 | 0.70 | 0.59 | – |
All p-values < 0.01.
Depression, Anxiety, and Stress were assessed using Depression, Anxiety, Stress Scale (DASS-21); IGDS-SF9, Internet Gaming Disorder Scale–Short-Form; BSMAS, Bergen Social Media Addiction Scale; SABAS, Smartphone Application-Based Addiction Scale.