Skip to main content
. 2020 Sep 18;10:313. doi: 10.1038/s41398-020-00995-z

Fig. 2. Behavioral results of ambigous and risky phases in the Iowa Gambling Task.

Fig. 2

a Total reaction time (RT) in the three groups and in the three emotional feedback conditions during the ambiguous (i.e., decision making under ambiguous uncertainty) and risky (i.e., decision making under risk uncertainty) phases of the Iowa Gambling Task. Data are the mean ± SEM of the total reaction time in seconds for the ambiguous and risky phases. b Performance (IG index) in the three groups and in the three emotional feedback conditions during the ambiguous (i.e., decision making under ambiguous uncertainty) and risky (i.e., decision making under risk uncertainty) phases of the Iowa Gambling Task. Group (SA vs AC vs HC) by condition (Neutral vs Concordant vs Discordant) interaction. Data are the mean ± SEM of the IG score for the ambiguous and risky phases. Note: **=p < 0.01, *=p < 0.05, t=p < .07; HC healthy controls, AC affective controls, SA suicide attempters.