Table 2.
Consequent | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M1 (Game-Use Expectancies) | M2 (Time Spent Gaming) | Y (Internet Gaming Disorder) | |||||||||||||
Antecedent | Coefficient | SE | p | LLCI | ULCI | Coefficient | SE | P | LLCI | ULCI | Coefficient | SE | p | LLCI | ULCI |
need frustration | 0.295 | 0.040 | 0.000 | 0.216 | 0.375 | 1.093 | 0.795 | 0.170. | −0.470 | 2.665 | 0.162 | 0.026 | 0.000 | 0.111 | 0.214 |
use expectancies | 2.920 | 0.864 | 0.001 | 1.223 | 4.617 | 0.199 | 0.029 | 0.000 | 0.142 | 0.256 | |||||
time spent gaming | 0.004 | 0.002 | 0.008 | 0.001 | 0.007 | ||||||||||
sex | 1.784 | 0.818 | 0.030 | 0.176 | 3.391 | 11.52 | 15.29 | 0.451 | −18.52 | 41.57 | 1.811 | 0.505 | 0.000 | 0.818 | 2.80 |
payment | 2.255 | 0.797 | 0.005 | 0.690 | 3.820 | 31.01 | 14.94 | 0.039 | 1.639 | 60.37 | 1.338 | 0.496 | 0.007 | 0.363 | 2.31 |
age | −0.083 | 0.039 | 0.031 | −0.159 | −0.008 | 0.213 | 0.072 | 0.768 | −1.20 | 1.629 | −0.021 | 0.024 | 0.369 | −0.068 | 0.025 |
game genre | 0.753 | 0.198 | 0.000 | 0.363 | 1.142 | −0.777 | 3.74 | 0.836 | −8.13 | 6.58 | 0.129 | 1.046 | 0.296 | −0.114 | 0.373 |
constant | 16.85 | 1.67 | 0.000 | 13.565 | 20.135 | −54.70 | 34.30 | 0.113 | −121.9 | 12.99 | −6.28 | 1.13 | 0.000 | −8.52 | −4.05 |
R2 = 0.208 F (5, 464) = 24.44; p = 0.000 |
R2 = 0.060 F (6, 463) = 4.93; p = 0.000 |
R2 = 0.336 F (7, 462) = 33.44; p = 0.000 |