Population |
Aging, elderly, geriatr *, gerontology, late life, older adults, oldest, seniors, old age. |
Intervention: VRT |
(“Wii *” OR “gaming technology” OR “active videogame” OR nintendo OR “video game*” OR exergam* OR Wii OR kinect OR Xbox OR “Play Station” OR “Xavi Sports”) OR (“virtual reality” OR virtual-reality tecnhology OR “Virtual navigation” OR “Virtual environment” OR “Simulated reality” OR “virtual rehabilitation” OR vr-based OR “virtually simulated” OR “use-computer interface”) |
Outcome |
Activities of daily living, daily living activities, daily self-care activities, adl, daily life activity *, functional Independence, physical functional performance, transfer, bathing, grooming, eating, feeding, functional mobility, walking, walking capacity, ambulation, gait, mobility, showering, toilet hygiene, toileting, personal hygiene, self-care, self-feeding, |
Study and trial designs |
clinical trial, controlled clinical trial, double blind, evidence-based, evidence synthesis, feasibility study, health technology assessment, intervention, longitudinal, multicenter study, pilot, random allocation, randomized controlled trials, standard of care, treatment outcome, validation study |