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. 2020 Sep 17;8(3):e21813. doi: 10.2196/21813

Table 2.

Model coefficients for EGameFlow and GUESS subscale ratings with posttest knowledge as the dependent variable.

EGameFlow and GUESS subscales β t valuea P value
EGameFlow scale—Enjoyment



Concentration 0.03 0.24 .81

Goal clarity 0.14 0.89 .38

Feedback 0.13 −0.72 .48

Challenge 0.40 2.17 .04b

Autonomy 0.08 −0.58 .56

Immersion 0.19 −1.30 .20

Knowledge improvement 0.29 2.06 .04b
GUESS scale—User experience satisfaction



Usability/playability 0.30 1.41 .16

Narratives 0.26 1.69 .10

Play engrossment −0.23 −1.79 .08

Enjoyment 0.02 0.12 .91

Creative Freedom 0.22 1.42 .16

Audio esthetics −0.34 −1.93 .06

Personal gratification −0.21 −0.99 .32

Visual esthetics 0.22 1.19 .24

aModel df=52 for EGameFlow and df=51 for GUESS.

bP<.05.