Table 2.
Model coefficients for EGameFlow and GUESS subscale ratings with posttest knowledge as the dependent variable.
| EGameFlow and GUESS subscales | β | t valuea | P value | |
| EGameFlow scale—Enjoyment |
|
|
|
|
|
|
Concentration | 0.03 | 0.24 | .81 |
|
|
Goal clarity | 0.14 | 0.89 | .38 |
|
|
Feedback | 0.13 | −0.72 | .48 |
|
|
Challenge | 0.40 | 2.17 | .04b |
|
|
Autonomy | 0.08 | −0.58 | .56 |
|
|
Immersion | 0.19 | −1.30 | .20 |
|
|
Knowledge improvement | 0.29 | 2.06 | .04b |
| GUESS scale—User experience satisfaction |
|
|
|
|
|
|
Usability/playability | 0.30 | 1.41 | .16 |
|
|
Narratives | 0.26 | 1.69 | .10 |
|
|
Play engrossment | −0.23 | −1.79 | .08 |
|
|
Enjoyment | 0.02 | 0.12 | .91 |
|
|
Creative Freedom | 0.22 | 1.42 | .16 |
|
|
Audio esthetics | −0.34 | −1.93 | .06 |
|
|
Personal gratification | −0.21 | −0.99 | .32 |
|
|
Visual esthetics | 0.22 | 1.19 | .24 |
aModel df=52 for EGameFlow and df=51 for GUESS.
bP<.05.