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. 2020 Oct 7;113:106694. doi: 10.1016/j.addbeh.2020.106694

Table 1.

Avatar identification scores according to gender and avatar characteristics.

Avatar identificationa
Group n M (SD) F(2,992) Partial η2 Post-hocb
Gender
 1. Male 725 40.77 (15.39) 15.40* 0.03 2 > 1
 2. Female 243 46.61 (13.76)
 3. Other 25 44.16 (14.62)
Avatar type
 1. Human 897 42.45 (15.15) 1.06
 2. Non-human creature 82 41.48 (15.49)
 3. Non-human non-creature 14 36.86 (15.19)
Number of avatars controlled
 1. 1 main avatar 435 44.36 (14.88) 7.81* 0.02 1 > 2–3
 2. 2+ avatars 511 40.87 (15.19)
 3. No main avatar 47 38.53 (15.68)
Avatar perspective
 1. First-person only 128 40.07 (16.06) 8.57* 0.02 3 > 1–2
 2. Third-person only 675 41.60 (15.09)
 3. Both perspectives 190 46.22 (14.30)
Initial avatar customizability
 1. Single default 212 39.54 (15.55) 8.11* 0.02 3 > 1–2
 2. Multiple defaults 196 40.52 (15.86)
 3. Fully customizable 585 43.87 (14.63)
In-game avatar customization
 1. No option 133 38.99 (17.15) 11.24* 0.02 3 > 1–2
 2. Some options 383 40.51 (14.50)
 3. Many options 477 44.63 (14.80)
Game genre
 1. MMO 419 43.60 (15.22) 3.95* 0.02 3 < 1–2
 2. RPG 253 43.38 (14.67)
 3. MOBA 80 37.64 (16.37)
 4. FPS 125 40.34 (15.08)
 5. Other 116 40.48 (14.64)

*p < .01. aHigher scores indicated stronger avatar identification (Range: 17–85). Total score on the main subscale. bBonferroni post-hoc analyses, except for gender and avatar customization options when there were unequal variances assumed (Games-Howell). MMO: Massively Multiplayer Online; RPG: Role-Playing Game; MOBA: Multiplayer Online Battle Arena; FPS: First Person Shooter.