Table 2.
Variable | M (SD) | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
1. Problem gaming | 2.68 (1.93) | ||||||
2. Weekly gaming time | 25.85 (8.55) | 0.19** | |||||
3. Avatar identification (AI) | 42.29 (15.18) | 0.27** | 0.02 | ||||
4. AI: Similarity identification | 14.79 (6.27) | 0.16** | -0.04 | 0.84** | |||
5. AI: Embodied presence | 14.47 (6.55) | 0.20** | 0.001 | 0.85** | 0.56** | ||
6. AI: Wishful identification | 13.03 (5.56) | 0.32** | 0.09* | 0.78** | 0.49** | 0.51** | |
7. Self-concept clarity | 38.90 (10.05) | −0.39** | −0.07 | −0.27* | −0.12** | −0.23** | −0.33** |
*p < .05; **p < .01.