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. 2020 Sep 30;7(3):e19880. doi: 10.2196/19880

Table 2.

Summary of findings in relation to the research question.

Theme Facilitators Barriers Needs
Congruence with hobbies
  • Initiate and maintain interest over time to allow repeated play

  • Concentrate on being educational and enjoyable

  • Limitations in terms of the number of preprogrammed scenarios catering to all hobbies

  • Relate to common enjoyable hobbies for the intended user groups

Life gets in the way
  • Promote usage of the app during unavoidable daily tasks, for example, commuting

  • Incorporating the app into busy daily lives

  • Reliance on passive health care models

  • App to send notifications and reminders when the user is overdue for a training session. Allow offline play, for example, when commuting

Motivational challenge
  • Promote altruism to contribute to research

  • App not offering the right level or type of challenge leading to lack of repeated playing and training.

  • Level of difficulty to be challenging enough to entice repeated play

  • Multiple scenarios relevant to difficult hearing situations

Accessibility
  • Design considerations, for example, use of colors, font sizes, and images

  • Smaller screens on smartphones

  • Inappropriate screen resolution for each device

  • Accessible to all ages

  • Available on multiple platforms and devices, including PCs

Addictive competition
  • Option to share progress with family and friends to encourage competition

  • Not a driver for playing for people who are not of a competitive nature

  • Include daily high scores that are comparable with friends or self across time

Realism
  • Skills honed in the app would be more transferable

  • More likely to recommend to friends

  • May prefer more realistic graphics rather than taking a gamified approach

  • Relatable to real-life environments where hearing is difficult